LibGDX is an open source cross-platform game development framework in Java. Write your game once and run it on Windows, Linux, Mac OS X, Android, iOS, and HTML5.

LibGDX info and tutorials gets you started with your Indie Game with ready to use resources and samples.

This site complements the official LibGDX wiki or documentation.

Link to some of‘s favourite games


7 thoughts on “Introduction

  1. Hi Libgdx Support,

    I checked Libgdx 1.9.8. It failed when running on android. You can re-check the source code and upgrade to a newer version. I see the old version of running well on 3 platforms: android, desktop and ios.

    Starting from version 1.9.5 and above can not run on android. You can provide more new versions for old source code:

    I announce this because I want the Libgdx community to continue to grow

    All the best,


    1. you can add a sequence action to Actor A.
      A.addAction(Actions.sequence(Actions.moveTo(x,y,t), postAction);

      Where postAction is a Runnable action.
      That Runnable action can add an action on Actove C

      RunnableAction postAction = new RunnableAction();
      updateLapCountAction.setRunnable(new Runnable() {
      public void run () {

      I have an example of RunnableAction here:


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